Stamp with Collectible Margin: Computer Chess (Israel 1990)

Computer Chess (Israel 1990)

12 December (Israel ) within release Computer games goes into circulation Stamp with Collectible Margin Computer Chess face value 60 Israeli new agora

Stamp with Collectible Margin Computer Chess in catalogues
Michel: Mi: IL 1178T
Stamp Number: Sn: IL 1069T
Yvert et Tellier: Yt: IL 1121T
Stanley Gibbons: Sg: IL 1124T

Stamp with Collectible Margin is square format.

Also in the issue Computer games:

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Stamp with Collectible Margin Computer Chess in digits
Country: Israel
Date: 1990-12-12
Print: Offset lithography
Perforation: comb 13 x 14
Emission: Commemorative
Format: Stamp with Collectible Margin
Face Value: 60 Israeli new agora

Stamp with Collectible Margin Computer Chess it reflects the thematic directions:

Chess is usually played by two players (called chess players) against each other. It is also possible for one group of chess players to play against another or against one player; such games are often called consultation games. In addition, there is the practice of simultaneous play sessions, when several opponents play against one strong player, each on a separate board.

The rules of the game were basically developed by the 15th century; In modern official tournaments, the rules of the International Chess Federation[6] are applied, which regulate not only the movement of pieces, but also the rights of the judge, the rules of behavior of players and time control. A game played remotely - for example, by correspondence, by telephone or via the Internet - has special rules. There are many variants of chess that differ from classical ones: with non-standard rules, pieces, board sizes, etc. The corresponding section of chess composition is fairy chess. Some aspects of the game of chess are studied in mathematics (for example, the classic “Knight's Move Problem” and “Eight Queens Problem”), including through computer simulation. Chess is usually played by two players (called chess players) against each other. It is also possible for one group of chess players to play against another or against one player; such games are often called consultation games. In addition, there is the practice of simultaneous play sessions, when several opponents play against one strong player, each on a separate board.

The rules of the game were basically developed by the 15th century; In modern official tournaments, the rules of the International Chess Federation[6] are applied, which regulate not only the movement of pieces, but also the rights of the judge, the rules of behavior of players and time control. A game played remotely - for example, by correspondence, by telephone or via the Internet - has special rules. There are many variants of chess that differ from classical ones: with non-standard rules, pieces, board sizes, etc. The corresponding section of chess composition is fairy chess. Some aspects of the game of chess are studied in mathematics (for example, the classic “Knight's Move Problem” and “Eight Queens Problem”), including through computer simulation.

A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster.

A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Stamp with Collectible Margin, Computer Chess, Israel,  , Chess, Computers, Video Games